![]() But! I could missing some headers, so maybe some help would be niceĥ) Bugs that was fixed. I hope that it would be compilable and runnable on Windows, as original one do. You could think as 50% of code would be redone.Ĥ) Is it Linux only plugin? Most of the time no. ![]() I follow some sort of code standards, which disallow to have a long functions (although, my "long" function is much bigger than Linus Torwalds one, Linux standards recommend that function could be seen at 80*25 text console). ![]() feel free to copy everything.ģ) How much code would be redone? Most function of targets.cpp, zerogs.cpp, GSmain.cpp, regs.cpp, Mem.cpp, ix.86 should be redone and rearranged. Quote:I actually have my own plans for zerogs ogl once i return to the pcsx2 project, so to keep our work separate, you should really start your own plugin (which i'm looking forward to!!). And it's almost impossible to fix code by easy small patches, as I do sometimes.Ģ) Why don't use old name? ZeroFrog ask me to use another name to separate projects: Right now there is only one Linux plugin and we could not use GSDX one, so it's highly unacceptable, that we use such old version as 0.96.7. (as always, use svn co ).ġ) What is ZZOgl? It is project to completely redone ZeroGS openGL, to keep it in more maintainable and readable state. Īs I resolve my first list of bugs, I am ready to release. I was able to run ZZogl on windows by simply installing this package. This files should be put in pcsx2 main directory. Important! For Windows users! You need cg.dll and cgGL.dll files from Nvidia CG-Toolkit!. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
March 2023
Categories |